![]() as a consumer with an iphone, i'd almost consider it a waste to take the time to download a free version, try it out. i read somewhere that the app store is not for apple to profit from, but merely a way to drive iphone sales, otherwise, they wouldn't have the "free" option.Īs for having two different apps, one for sale and one for pay, it wouldn't work in my case because you couldn't take the data from one and load it into the other, so the user would loose the work they did in the "free" version when moving to the "for sale" one.Īfter thinking about it further, however, i realize that for the $4.99 i'm charging for my app, most people would prolly rather just download the full deal and check that out. i think that might just be there to cover costs. I'm not certain that apple cares about the 30%. Alternately, you could try pointing a camera at your physical iPhone and recording it, but you'll probably find it hard to make that look professional. ![]() There are plenty of tools to make a screencast on the Mac-just use the simulator. The other route is simply a thorough screencast on your website demonstrating your app's features (what, you thought you'd only have a presence in the App Store?). Solid branding will help you connect your free apps to your paid ones-think about how you could make your icons and app names relate to each other without users confusing your apps with each other. I'd suggest you think about either providing a cut-down free version of the app (still useful, so it isn't a demo, but missing some handy features-maybe removing all but one type of unit from a unit converter, for instance), or writing a similar app that leverages some of the code you wrote (if you're promoting a $5 expense recording tool, maybe you could write a free tip calculator with some of the same views and resources). ![]() If they won't allow it, they won't allow it. ![]()
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